
At first glance, this seems a bit strange, as if we’re saying that people can be won over just by giving them gifts. Take games like Stardew Valley or Hades, which simplify this problem by going the just-shower-them-with-presents route. We’ve come up with our own solutions as to how best to do this, but it begs the question, how do you turn the infinitely complex, mysterious process of growing close to someone else into concrete game mechanics that mesh with other gameplay systems? Well, plenty of games have certainly tried. I’m not trying to be pedantic here, I just really think it’s fascinating that, in trying to create an immersive experience for the player, we’ve gamified one of the most complicated parts of being alive: human intimacy. When you think about it, the way we “get to know” characters in video games is kind of bizarre - sometimes it’s about doing special missions for our potential new friend, or being nice to them in the dialogue options, but most of the time it comes down to giving them enough presents until they decide they like us. Getting to know you, getting to know all about you
